algorithmic modeling for Rhino
I am looking for the most efficient way to take a random set of points within a region, and create a surface out of them. So for example:
From my understanding, surface from points requires a grid to use.
I have found a few complex and round about ways of doing this, but im looking for input on the most direct.
Any help is appreciated!
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do you mean the surface also includes the boundary or only the points?
Ideally yes. But It wouldnt be a 2D square. For the application it will be an inconsistent polyline at variable heights as well.
Thank you
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