algorithmic modeling for Rhino
Hi Rasul,
Switch on the preview of your bounding box and you will see that the pop3D component has the freedom to place points outside your surface. These are then Pulled to the Boundary as the closest point hence getting lost of points at the edge
I suppose the correct way to do this is to use [PopGeo]
But I still think that [Pop3D] should work on twisted boxes. Because When you try and convert a twisted box to a box it defaults to the World Axis again.
This seems to be the only way to do this:
But I could be missing something really obvious as it is Monday morning
Pop3D really only works on Boxes only. If you feed in anything other than a 3D box, it'll take the BoundingBox of that shape.
Populate Geometry takes all these different types of Geometry into account, but unfortunately (in GH1) the TwistedBox type is defined inside the Transform.GHA file and thus not accessible to components in other libraries.
--
David Rutten
david@mcneel.com
thanks danny.
the question was to easy for you.
i have another question for you, what could challenge you maybe more. ;)
http://www.grasshopper3d.com/forum/topics/modifie-comp-by-an-attractor
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