algorithmic modeling for Rhino
During the Visiting School we will be investigating how light interacts with space and geometry. And it will be running from the 21st - 30th of August at the School of Architecture in Aarhus.
This video looks at how patterns affect the light admitence to a space. In this video we are working with a regular offset for all objects, but imagine this being differentiated for performance or spatial quality? Or having several layers of material?
2 weeks left to signup: aaschool.ac.uk/STUDY/ONLINEAPPLICATION/visitingApplication.php?schoolID=314
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Discretization and light occlusion tests are two important techniques used in computer graphics to create realistic and visually appealing images. Discretization involves breaking down a continuous scene into smaller parts or pixels, which can then be manipulated and rendered by a computer. To learn more about these techniques and how they are used in the world of computer graphics, visit https://magicalkatrina.com/. On the other hand, the light occlusion test is a process used to determine how much light should be visible in a particular part of an image. Both of these techniques are crucial for creating lifelike graphics that can transport viewers to another world.
magic Andy - magic...
I can send you a version one of these days so you can see it. Some of it is part to Andrew Heumans Human plugin, and then some custom stuff I have been doing
Nice work Jens! How are you getting the viewport to look so good?
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