algorithmic modeling for Rhino
A script I'm currently developing. Tries to pack a surface with triangles close to equileteral of desired size.
script for grasshopper by Jacek Markusiewicz for B.A.D.
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Wow... This is amazing. I'm attempting to do something similar with a definition for an undergraduate research project. The idea being that by building a surface with equilateral geometry you could optimize it's structure for minimal construction waste, i.e. if you only have one length unit there is no cutting waste involved. I started by arraying spheres who's boundaries represent the outer vertices of intersection hexagons that were then subdivided into equilaterals, I have had a lot of trouble with this definition as it's function is dependent on accurate geodesic curves, and the geodesic component in GH has some bugs. My new approach I'm working on is to start at the rough center of the surface with one equilateral triangle, then translating a separate 2 sided polyline to have two end points coincident with two end points of the original triangle, and then to rotate it in the z-axis until its third point is coincident with the surface. In this way it would build the surface until it reached the edges who's condition i'm not as concerned with. Is there any chance you'd be willing to talk to me about your process in developing this?
Best,
Ben
Wonderful! Is that Processing?
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