algorithmic modeling for Rhino
First steps towards sculpt in Grasshopper. Written in Visual Basic, the cursor reaches the point of the mesh and drags it, controlled using the keyboard. The remeshing is code by Daniel Piker with half edge mesh. Therefore, I dedicate this work to Piker, and I thank you for your amazing research.
There is still much to do, but I see good results. I will post the code soon.
WIP >3
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Nice work
It looks like the usability is great, keep up this good work!
Super cool! Please do share the code :)
nice execution
Super! I've been thinking about just this very thing recently. Looks like a great, speedy implementation.
Niceeeee!!!
Awesome! Here's a repo that might help you out with further work: https://github.com/stephomi/sculptgl .
really impressive!
Cool!
Wow Dani, impressive work, again!
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