Grasshopper

algorithmic modeling for Rhino

First steps towards sculpt in Grasshopper. Written in Visual Basic, the cursor reaches the point of the mesh and drags it, controlled using the keyboard. The remeshing is code by Daniel Piker with half edge mesh. Therefore, I dedicate this work to Piker, and I thank you for your amazing research.
There is still much to do, but I see good results. I will post the code soon.
WIP >3

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Comment by 筑梦NARUTO on September 23, 2015 at 2:14am

Nice work

Comment by Giulio Piacentino on September 22, 2015 at 2:02pm

It looks like the usability is great, keep up this good work!

Comment by Will Pearson on September 22, 2015 at 12:37pm

Super cool! Please do share the code :)

Comment by Nick Tyrer on September 22, 2015 at 11:40am

nice execution

Comment by David Stasiuk on September 22, 2015 at 11:15am

Super! I've been thinking about just this very thing recently. Looks like a great, speedy implementation.

Comment by Marios Tsiliakos on September 22, 2015 at 10:58am

Niceeeee!!!

Comment by Javier Vizoso on September 22, 2015 at 9:51am

Awesome! Here's a repo that might help you out with further work: https://github.com/stephomi/sculptgl .

Comment by Andrew Heumann on September 22, 2015 at 9:38am

really impressive!

Comment by Daniel Piker on September 22, 2015 at 9:37am

Cool!

Comment by Pieter Segeren on September 22, 2015 at 9:27am

Wow Dani, impressive work, again!

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