algorithmic modeling for Rhino
First steps towards sculpt in Grasshopper. Written in Visual Basic, the cursor reaches the point of the mesh and drags it, controlled using the keyboard. The remeshing is code by Daniel Piker with half edge mesh. Therefore, I dedicate this work to Piker, and I thank you for your amazing research.
There is still much to do, but I see good results. I will post the code soon.
WIP >3
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Superb work... reminds me of this: http://vrclay.com/
Eventually, it would be great to use both hands to sculpt.
Very cool!
wow
l337. Great job Daniel :D
Too early to request multiple-axis-symmetry mode?
NICE! Looking forward to try it :-D
Seems like a sculpting plugin is come up soon ... :)
This is truly amazing :) Good work, Daniel.
Really amazing work!
You have probably started a revolution! Great work!
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