algorithmic modeling for Rhino
Prototyping PhysX behaviour in Rhino.
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New RhinoPhysics alpha available here! It's still very much a WIP, but this release features a totally custom PhysX implementation for Rhino. Also, the wrapper can easily be used by other developers for GH/Rhino physx work in either .NET or C++.
Some more tests of the new code base for gpu rigidbodies/joint creation/user interaction.
Daniel,
Awesome...can't wait!
Aaron
Hi Aaron,
The beta should be out in 1 week or so! Stay tuned... :)
This looks great but it is after the May 1st, 2014 expiration date, and the plugin won't initialize...is there a newer release?
Cool, great that you made this work!
Actually, rigid bodies, cloth, and particles/fluids can all use CUDA acceleration. And yes, Nvidia cards only - no hardware agnosticism here! Otherwise the CPU version runs on all platforms.
However, getting the GPU pipeline working in .NET is a whole other story. I'm currently trying to track down the relevant modules, but it's tough going. Hopefully soon!
Neat stuff!
Is it just the fluids that can run on the GPU? and I presume only if you've got an Nvidia card?
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