algorithmic modeling for Rhino
Some more Iso-Surface+Reaction diffusion, now coupled with the Rhino Anaglyph display.
Still interested in making it work only with GH (http://www.grasshopper3d.com/forum/topics/stereoscopic-analglyph-images-from-gh?xg_source=activity), and not having to bake into Rhino for this to work.
Its a bit trippy - especially if you have the classic Red/Blue anaglyph glasses :)
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That sounds about right :)
Of coarse I'm using my red/cyan glasses Jens...
Yes, that's exactly what I meant/did. I didn't check, but I believe it's a composite image of two camera's, about 6.3 cm apart (average distance between human eyes (well, the pupils)).
I did this:
If that is what you mean?
But yes it is definitely fun, and I to get quite dizzy looking at it for an extended period of time... That being said its nicer when you have the glasses on :) But as you say it is not much more then a gimmick(or at least for now)
Anyway because of this distortion of the different parts, makes me believe it requires some destortion of the geometry/viewport/camera...
I noticed that the gumbal was looking very strange indeed (like in your img1), and I got the strange rectangle happening too when dragging (like in img2).
Did you create a new DisplayMode with "use anaglyph glasses" option, so it appears in the ViewportTitle context menu? That way it's easy to switch to and from it.
I tend to see this Anaglyph DisplayMode as a gimmick, because I only save some screencaps with is, and watching them is making me dizzy very quickly. Still, it's a fun option.
@Pieter: This is what I was mentioning before, in img 1 I have simply selected the geometry, and you can see how distorted the Widget is, and in img2 I am snapping to the geometry in order to move it. And as you can see it doesnt quite add up :\
Secondly if you use the anaglyph pipeline it some times fucks up your rhino file and you cant preview things regularly, even when turning it of...
@Pieter: thank you.
There are some settings you can play with in the rhino pipeline to make the level of depth 3D more "severe", which I am yet to play with.
You might be right, I formed some conclusion based on the wonderful information provided by Paul Burke : http://paulbourke.net/stereographics/stereorender/
Where ,too me, it seems that you have to project geometry onto a plane.
Secondly if you try and make the stereographics work in Rhino, you will notice that your geometry gets distorted - so I thought I had to go down this path :) I will post the same question on the Rhino forum over the weekend, too see if I can get some information as to how they have done it.
@Nik: ??
That's cool Jens, I thought your question earlier this week was interesting too, but unfortunately I couldn't answer it. It'll work even better if you place some more objects in the scene at different distances/depths (or just show the grid) and make sure the main geometry won't get clipped by the video bounds.
I don't think the geometry should be morphed into warped/bend geometry like in your gh file though, or?
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