algorithmic modeling for Rhino
A C# script which iterates over all the possible permutations of all sliders in a document. It saves out the viewport image associated with each setup.
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Could you tell me how to animate two sliders???
Really need your help
Could you tell me how to animate two sliders???
Really need your help
That is great! Thank you David :)Waiting to see it in the next grasshopper version!I just made an userobject which uses the number slider animate feature and randomly changse all the number sliders! It's something similar to Genoform but does not need any plugin!
This seems like it would be great for testing a script to see if it functions well across its entire input range. Visual scripting testing!!
So additional things to increase awesomeness (IMHO):
Time out, and crash recovery, logging - so that if a certain combination of parameters nukes everything this will be caught and skipped when relaunched so testing can continue where it left off.
ability to select certain sliders - like you did for Galapagos.
would it be also possible to automaticly save also the .gh files for each step with the same name as the bitmap?
Yes it would. How problem does this solve?
(Sorry, pls click to animate.)
Considering this, what do you think about a pointcloud- or voxelmatrix display?
Still it would be a huge amount of data, but maybe reduced to a boolean pattern.
If there is a smart way to store and access this, you could create a rough, -non-informed- geometry which is then only shaded by a viewer later on.
So you could reduce the data of the images, be still 3d and interactive but do not rely on RhinoCommon. Does this make any sense?
very useful indeed. would it be also possible to automaticly save also the .gh files for each step with the same name as the bitmap?
Phillip, yup. The number of images goes up exponentially with the number of sliders.
Very interesting. Could this also be a method to create the discussed Gh viewer?
I guess transferring something like this into a useful 3d-viewing matrix will produce incredible big files though, right?
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