Grasshopper

algorithmic modeling for Rhino

Everyone at HKS LINE has loved Grasshopper and Rhino for a long time. However, many people have questions about how we can use it as a presentation tool and not just an awesome modeler. To solve this, I turned to the Unity3D game engine.

A python script in Grasshopper was written that communicates with a C# script in Unity3D. When the export button is pressed, geometry is meshed and exported from grasshopper then imported into the game engine. This may be simple right now, but in the future I will be adding support for materials, design option groups, etc. Eventually, I will even write a Prairie Dog plug-in for Unity3D that will allow someone to control Grasshopper through Unity3D.

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Comment by Phillip Granke on June 18, 2013 at 12:26pm

Have you figured out how to apply parametric texture mapping with grasshopper yet? It remains the biggest downfall to visualization.

Comment by djordje on June 10, 2013 at 4:16pm

Wonderful !
Those tutorials would be something nice too.

Comment by Ryan Gathmann on June 10, 2013 at 12:15pm
I will probably start moving it in the gha plug in direction. I have already authored Prairie Dog which is on food4rhino right now so it shouldn't be a problem.
Comment by Rémy Maurcot on June 10, 2013 at 12:11pm
I think that would be interesting pluggin. initially based on clusters and a second time a development component gha.

you know all this? if so I think it would be simple to share on foodforrhino.
Comment by Ryan Gathmann on June 10, 2013 at 12:07pm
It is still a little rough around the edges right now, but I think at some point, I will be sharing it in one form or another. I don't know if I will make a plugin out of it, or if it might be better served as a series of video tutorials about scripting Unity3D for architects.

If anyone has interest or an opinion, I would love to hear it.
Comment by Rémy Maurcot on June 10, 2013 at 11:56am
I love this project ...
Good idea.

It's possible to share your project ?

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