algorithmic modeling for Rhino
Grasshopper implementation of PhysX by NVIDIA - Rigid body Simulation in real time inside Grasshopper. A set of components is creating the actors and the scene.
PhysX is a physics solver from NVIDIA which can calculate at software or hardware basis (GPU) and is used in gaming engines or 3dModelers like Maya,3dsMax and Softimage from Autodesk to calculate the physics of objects and their behaviour in real world environments.
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we are using Physx.NET but compiling against the 2.8.4.5 dll's becasue they are the common dll's NVIDIA is installing and supporting. Beside that we are also working on PhysX 3.2.2 to get rid of problems.
Are you writing your own C++/CLI methods or using PhysX.NET? If it's the latter, then I can tell that there are many problems with the current binding to PhysX 3.8.2.
I have some fixes, but I'm sure there are more.
nice work with the fluid. We didn't touched the fluid yet.
Lot of work with all the other stuff ;). Let's talk for sure
lol, bad pun indeed ;)
Might be nice to join forces (no pun intended)?
http://www.grasshopper3d.com/video/physx-sph-fluid-in-grasshopper
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