algorithmic modeling for Rhino
Grasshopper implementation of PhysX by NVIDIA - Rigid body Simulation in real time inside Grasshopper. A set of components is creating the actors and the scene.
PhysX is a physics solver from NVIDIA which can calculate at software or hardware basis (GPU) and is used in gaming engines or 3dModelers like Maya,3dsMax and Softimage from Autodesk to calculate the physics of objects and their behaviour in real world environments.
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Wooow awesome! I can't believe I missed this one, thanks for making me notice it Christian:)
wie geil
YEAAAA!!!!!! cant wait.... GREAT WORK LIKE ALWAYS
great!
My head hurts thinking about the potential of this!
Epic!
This is awesome! It will make Grasshopper history.
Btw, the video reminds me of something I have already seen... :)
wow!
Please join forces!
Hi Daniel,
it is realtime.....
hope you are fine and you had a nice trip
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