algorithmic modeling for Rhino
Curly kale from Daniel Piker on Vimeo.
Experiments with buckling. First a disc is remeshed with edge length decreasing towards the boundary. Then the edges are made the same length, while preventing self-intersection, causing the surface to buckle into a hyperbolic shape. Definition here:
http://www.grasshopper3d.com/xn/detail/2985220:Comment:1313699
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3D Print of a version of the script by Daniel came out particularly nicely!
@Cho Chung Man - This is purely exploration with algorithms/geometry, I didn't have a particular application in mind, though it is guided by a general sense that studying buckling/curvature phenomena like this could inform structural applications.
@Mateusz - In this video the black edge is just GH custom preview of a curve, with line thickness increased in the Rhino display settings. The flickering is GH mesh lines conflicting with this edge curve. I do often use mesh pipe for other things though, and if you are going back and fixing bugs in it it would be great if you could include a line to update the normals!
seems very interesting...
hmm what you think this work could be? architecture? or...
@Daniel - is the edge thickened with mesh pipe ? Flickering is quite annoying... there are some stupid bugs in the mesh tools, I should probably fix them.
Hi Martin, no - just inspired by them
Daniel, are you working for nervous systems?
*haha and obviously I meant Daniel, not David...
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