algorithmic modeling for Rhino
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Hi Daniel,
i was trying to set up a box clustering simulation in Kangaroo2 as shown in the video above (orthogonal boxes, fixed orientations).
With the BoxCollide goal missing in KG2 i am currently using the SolidPointCollide goal in combination with Collider goal (applied to diagonals along the faces of the box).
While this setup seems to work well it slows down the overall simulations significantly.
Is there a more efficient way to do this when only colliding boxes?
Pls. find attached a simplified version of the script and a screenshot of the configuration of collision goals.
Any help would be greatly appreciated!
Leo
Hi Daniel,
Really like this peace of script, would you be able to share it?
I'm trying to something similar and could really benifit to find out how you did this.
Thanks!
Cheers
this is fascinating... do you think you could share your example files?
hey daniel could you give some case( gh files) about some kangaroo stuff in this video?
I think you used the boxcollide item .
and I tried to figure out how to use this item but failed . It would be really useful for me
best wishs to you
how far are you , we already have the new year?
RWNB - definitions will have to wait, as this relies on new components not in the current Kangaroo. I'm planning to release a new version soon, but probably not this year! ;)
maybe a picture and a definition? (:
Yes, I think it would be possible to have some snapping between edges/corners to make things line up more.
Another thing I was going to add was a constraint to keep one box inside another - so you could squeeze them all into a larger containing volume, which would at least make the outer faces align.
Is it possible to have edges that are close to each other line up so as to reduce the overall complexity of the shape union?
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