Grasshopper

algorithmic modeling for Rhino

Launching today a major update to the Human plug-in for Grasshopper. New features include bitmap textures in the Grasshopper display and texture mapping, among many others!

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Comment by Jon on October 27, 2017 at 6:39am

awesome!

Comment by Tomasz Gancarczyk on October 30, 2013 at 1:30pm

Thanks! Great update. 

Testing:

Comment by Jake Hebbert on October 29, 2013 at 3:35pm

nice work!

Comment by Marios Tsiliakos on October 29, 2013 at 5:55am

Nice!!

Comment by Luis Fraguada on October 29, 2013 at 3:33am

Very impressive man! Downloading the update now!

Comment by Mostapha Sadeghipour Roudsari on October 28, 2013 at 1:36pm

That's what I was looking for. Perfect! Thanks again.

Comment by Andrew Heumann on October 28, 2013 at 1:19pm

Mostapha - You can bake the mapped mesh and assign it a material with the same texture, and the mapping will be preserved. Is that what you mean?

Here is a workflow for baking geometry with the same mapping shown in the GH display:

Comment by Mostapha Sadeghipour Roudsari on October 28, 2013 at 12:24pm

This is more than great Andrew! Congrats. Is there a way to output the results of the mapping also as a GeometryBase such as a colored mesh?

Comment by beta on October 28, 2013 at 10:20am

whoa! good work!

Comment by Jesus Galvez on October 28, 2013 at 9:05am

Great work Andrew!

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