algorithmic modeling for Rhino
I am trying to create a bone or web structure like the picture above. I began with a cellular automata script component that I found, and I am modifying it. What I'd like to do is connect all of the corner points of an array of boxes that the cellular automata component is generating, and somehow pipe and smooth the connecting lines to begin to generate something like the structure above. I have tried to prox 3d the corner points, WB components, smoothing, voronoi 3d, and im out of ideas.. If you know how to create anything close to the structure above, PLEASE let me know! Thank you!!!
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I have tried that definition with the latest version of grasshopper, and it does not work. Weaverbird is capable of doing the same thing though so I can probably figure out the smoothing. I just need to figure out how to populate the geometry either through points, polylines, or a bunch of meshes and join and smooth all of them. In the picture above, they used a maxscript to populate the hell out of some spheres. I am trying to figure out how to do it in GH.
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