algorithmic modeling for Rhino
I wrote this code about 2 years ago now.
Each canvas begins with a collection of nodes. Each node generates tangents based on it's size.
The fun bit was to figure out how to deal with a lot of almost random lines and intersections.The final pieces look like a cluttered bird's nest, but really are very organised patterns.
The project hasn't moved any further yet because I get distracted by the ten other ideas I have every week.
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