algorithmic modeling for Rhino
Hello Silkworm users,
Due to recent interest in this plugin again we are today making the source code public. This source code can be downloaded at this location, we hope you can join our collaborative project: https://github.com/ProjectSilkworm/Silkworm
Additionally we are hoping to progress with the development of a few items over the coming months and weeks, this is also how we would like to organise our G-Code/ 3D printing components:
1. Settings
Clarification of the use of settings in the Silkworm components;
Extend settings customization possibilities (flowrates, jerk, steps/mm, accelerations, temperatures, hardware physical properties etc)
Create a database of default setting files for the more popular types of 3d printers
Dynamic settings and custom slicing algorithms
2. Geometry
Optional add Brim
Generate supports for geometry
Support for custom infill patterns
3. Compiler
Porting of component C# code to Grasshopper user objects for additional user accessibility, excluding Generator and Visualiser components
Multi-extruder support
Colour printing support
4. Visualization
Develop visualisation component to support additional attributes (i.e. colour printing) and physical simulation
5. Printer Control
Send to print button to send G-Code directly to printer
Integrate a printer client for real time control of the 3d printer
If anyone is interested in helping with these items they can email us at info@projectsilkworm.com
Please upload any experiments that you have done with Silkworm on the group page, the picture attached is from Andrei Jipa, our new member:
http://www.grasshopper3d.com/group/silkworm
The Silkworm Team
Comment
The release of the "Silkworm Source Code" is an exciting development for the gaming community. This open-source initiative fosters innovation and collaboration, allowing developers to contribute to and improve the project. It's also a step forward in combating issues like Viewer bots in streaming platforms, as the community can now build more robust anti-bot features. With the source code available, developers can explore, modify, and integrate new features, enhancing the game's mechanics and ensuring its long-term success. Overall, the Silkworm Source Code release opens up many possibilities for both players and creators in the gaming ecosystem.
Source code release and development play a pivotal role in the tech industry's evolution. When a company shares its source code, it fosters collaboration and innovation. Open-source projects exemplify this, empowering a global community of developers to contribute and improve software. App development agency often benefit from open source, using shared code as a foundation to accelerate their projects. This collaborative approach not only drives efficiency but also cultivates a culture of knowledge exchange, ultimately advancing the entire software development ecosystem.
Hello,
Every time I am trying to export ender 3 settings as INI profile from Slic3r and import to silkworm, it gives an error.
Any suggestion as to how to proceed ahead?
Hi Arthur,
Thank You so much. I have G code that works now,very simple one, but as I wrote some settings still have to be corrected manually to correspond with Ultimaker 2 , as Z 0 ....
Hi Dajana,
I replied by email but see this thread for saving Gcode files:
http://www.grasshopper3d.com/forum/topics/creating-a-g-code-file?co...
Your Ultimaker will probably need its own settings file (.ini), I suggest making a settings file in Slic3r and exporting it once it works.
Hi,
Could You please help me - once I have G code as an output , stream content doesn`t have an option to save it as a g - code, how could I transfer it into g code file ,and make it readable by Ultimaker ?
Dear Silkwormers,
Great Project! Would be interested to use Silkworm with my Ultimaker 2. Has it been done before by anyone? I'm not an expert to g-code and plug-in development and quite new to 3d printing, so what would be the best way to start? I guess I have to adjust the Slic3r settings?
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