algorithmic modeling for Rhino
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Wow, thanks Daniel, glad I posted my question, I will try it out,
looks very exciting.
You could try IOGRAM (iogram.ca). Some demos here....
I want to create animated, shifting geometries and vector fields, which I think Houdini would be quite capable of in many respects, but I am familiar with Grasshopper (and think it may be superior in some ways even if less so in others), so there would be a lot less learning involved.
What do you want to do?
Thanks Mohamed,
I guess they are quite different, I am sure Grasshopper is the most powerful with the matrix manipulations and extensions, short of working with quads (as far as I know). I want to have GH capabilities within Unity to do some work for VR, so will look into the links some people have forged.
I think Houdini is good for simulation and cinematic effects (fire, explosion, falling wall, smoke etc)
It's not about precise Modeling and exact dimensions
Maybe I am wrong
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