algorithmic modeling for Rhino
the mesh(+) user object set has been significantly updated repairing several errors, clarifying component structure and adding new component types.
Updates for v1_02 include:
-version 1_02 introduces new nGon components which duplicate the functionality of the mesh face Subdivide and mesh face Effect components, but allow for vertex inputs of more that 4 points. Inputs are a list of points which should generally be arrayed around a center point for best results. Normals are calculated by using the clockwise points in a sequence to determine a plane from which the z axis is extracted. These are then averaged. The center point is determined by the averaged sum of all the points in the set. Each “face” should be defined by a single list of points.
- major overhaul to all components structure, reducing redundancy and unifying an approach to vertex creation using a loop structure, which is much cleaner and easier to adapt.
- all component inputs have been restructured for consistency and clarity.
- component icons have been color coded by type
- new component prefix n(+) indicated that the components inputs are point based to distinguish from mesh face based inputs where there is redundancy in effects between the two.
- unification of mesh vertex sequences and face directions across all components. Activation of mesh face normals, which were previously absent.
Comment
Awesome...thanks for sharing. Great results and it's really nice code too...
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