algorithmic modeling for Rhino
the mesh(+) user object set has been significantly updated repairing several errors, clarifying component structure and adding new component types.
Updates for v1_02 include:
-version 1_02 introduces new nGon components which duplicate the functionality of the mesh face Subdivide and mesh face Effect components, but allow for vertex inputs of more that 4 points. Inputs are a list of points which should generally be arrayed around a center point for best results. Normals are calculated by using the clockwise points in a sequence to determine a plane from which the z axis is extracted. These are then averaged. The center point is determined by the averaged sum of all the points in the set. Each “face” should be defined by a single list of points.
- major overhaul to all components structure, reducing redundancy and unifying an approach to vertex creation using a loop structure, which is much cleaner and easier to adapt.
- all component inputs have been restructured for consistency and clarity.
- component icons have been color coded by type
- new component prefix n(+) indicated that the components inputs are point based to distinguish from mesh face based inputs where there is redundancy in effects between the two.
- unification of mesh vertex sequences and face directions across all components. Activation of mesh face normals, which were previously absent.
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Awesome...thanks for sharing. Great results and it's really nice code too...
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