Grasshopper

algorithmic modeling for Rhino

Here is a hexagon script I have been working on. I collected a bunch of Hexagon scripts online. None of them were working right! Either one works on an open surface or the polygons are not connected. The ones that just create tubes are not well "pathed". With this one you cancreate operations like attractors for the openings. It took me a while to re-write it and now it works perfectly!

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Comment by OrNouveau on February 12, 2011 at 10:21pm
The lines should be arranged in subsets of 3 hexagons, so when you feed them in lofting plugin it iterates through only 3 curves each time, lofting them individually. You have to arrange the structure of curves through grafting.
Comment by magicmail on February 12, 2011 at 4:48pm
I did as your instruction that is " offset of the original surface..." , but I could not get the similar result. My questions: How did you loft those hexagons, using Rhino command to pick those guys one by on or Grasshopper-loft battery?  Thanks al lot.
Comment by Samuel Hernandez on November 6, 2010 at 4:19am
I did exactly the intuitive. Took two offset surfaces and applied the hexagonal grid as you did trying to obtain a similar result. In your picture the sectional width between the two grids is variable if we consider just one hexagonal cell.

Besides you could do more with the patterns of Erwin Hauer and triply periodic minimal surfaces.
I'm trying to work with those. Your code gave me an idea.
Comment by OrNouveau on November 5, 2010 at 11:51am
For this one I used an offset of the original surface. The script is run on both surfaces and creates overlapping-offset hexagons that could be lofted to get 3d figures.
Comment by Samuel Hernandez on November 5, 2010 at 7:00am
Thank you so much for sharing. I would like to know how can you perform double membranes using a more sophisticated pattern. The geometry seems quite interesting.

Samuel.
Comment by OrNouveau on October 14, 2010 at 2:52pm
It's toon material in Vray for Rhino. adds lines to your base material.
Comment by Wieland Schmidt on October 14, 2010 at 9:55am
Looks cool! How did you render it? I like the fine outlines....
Comment by OrNouveau on October 13, 2010 at 2:39pm
Well,it's not complete yet. I need to clean the script. After that I can share it with you no problem.
Comment by dvdrbls on October 13, 2010 at 1:51pm
nice, are you sharing this definition?

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