Grasshopper

algorithmic modeling for Rhino

Simple script to deform manually (from Rhino) the points of a mesh, using its vertices, edges or faces.


I've done this script in an afternoon (just for play) to change the mesh points manually from Rhino. It is useful to make small modifications of a mesh quickly, really not useful for modeling from a primitive (because does not have functions to subdivide edges or faces, collapse vertex, selection tools, etc.). But I share it because it is very simple and may be useful for someone.

I hope you like it.

DeformMeshManually.gh

Views: 2759

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Comment by giusseppe on July 1, 2023 at 11:29am

Hi, I have recently found your great components and keep coming across the same problem with the vb scripts error..... {0;0}
0. Error (BC30451): 'vbCrLf' is not declared. It may be inaccessible due to its protection level. (line 91)
I am working in Rhino 7 and * (Mac)

Is there something that I can correct in the scripts to get them to work please ?

Giusseppe

Comment by Aleksandar Dimitrov on November 3, 2017 at 4:46pm

Thank you! Very generous to share it.

Best

Comment by Christian Schmidts on June 19, 2015 at 3:21am

nice work. options like these should definitively go to rhino6/gh2.

Comment by Ángel Linares on June 18, 2015 at 3:14pm

Awesome modelling tools research :) 

Comment by Rémy Maurcot on June 18, 2015 at 8:49am

Whaouh...!

It is possible to modify mesh with vertices, edge and faces in the same process work?

Best ?

Comment by 筑梦NARUTO on June 17, 2015 at 8:13pm

Thanks

Comment by Tudor Cosmatu on June 17, 2015 at 2:58pm

Pretty neat! 

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