algorithmic modeling for Rhino
Transmute Workshop 2014, Malta
Sublimation was a collaboration between three architects and 15 students from the Faculty…
ContinueAdded by Kane Borg on November 28, 2014 at 4:00am — No Comments
Added by Jan Pernecky on November 27, 2014 at 9:00am — 1 Comment
What I'm doing wrong?
Surface%20approximation%20of%20point%20clouds%20by%20using%20multiquadric%20functions.gh
Added by Rudi on November 27, 2014 at 6:31am — 2 Comments
Added by Aleksander Dynarek on November 26, 2014 at 4:05am — No Comments
Interesting pattern changes using point array + kaleidoscope +…
ContinueAdded by Hyungsoo Kim on November 24, 2014 at 11:01pm — No Comments
I wrote this code about 2 years ago now.
Each canvas begins with a collection of nodes. Each node generates tangents based on it's size.
The fun bit was to figure out how to deal with a lot of almost random lines and intersections.The final pieces look like a cluttered bird's nest, but really are very organised patterns.…
ContinueAdded by vaughn horsman on November 23, 2014 at 12:55pm — 2 Comments
I posted a Python implementation of multiquadric surface that was first presented by Hardy in 1971.
http://mikity.wikidot.com/surface-approximation-of-point-clouds-by-using-multiquadric
Added by Masaaki Miki on November 22, 2014 at 8:04pm — No Comments
this sculpture design in 3d software & cording to design i have make in rial form
Added by Jitendra V. Patel on November 21, 2014 at 11:43pm — 5 Comments
overlaping Voronoi and Delaunay Tessellation using the same points
DelaunayVoronoiTessellation-V1.gh…
ContinueAdded by Hyungsoo Kim on November 21, 2014 at 12:30pm — 21 Comments
Thanks Daniel for your suggestions in my first post here!
The radial mesh has the advantage of being able to control the two different spring tensions in the mesh. If I use one spring type for the entire surface, the relaxed net pulls together a lot which unfortunately is not that aesthetically pleasing. Thats why I opted for two separate spring components in my…
ContinueAdded by Florian Bendl on November 20, 2014 at 11:22am — 2 Comments
Added by vaughn horsman on November 20, 2014 at 4:00am — No Comments
Hi all,
I´ve given it a shot yesterday to replicate the basic shape of the Molteni arc tabe by Foster + Partners, see:
http://www.bradypeters.com/arc-table.html
http://molteni.it/furniture/prodotti/scheda/idcp/29/idp/120/arc.html
For this I have written a small script generating…
ContinueAdded by Florian Bendl on November 17, 2014 at 1:00pm — 1 Comment
Added by Singlefin on November 17, 2014 at 12:35pm — 3 Comments
Added by Hyungsoo Kim on November 13, 2014 at 8:14am — No Comments
Code snippet for sequential AI exports from GH.
Get the code and an example here:
Any feedback is deeply appreciated.
Cheers,
M
Edit: GitHub link: http://github.com/marios-tsiliakos/AI-export-GH/tree/src
Added by Marios Tsiliakos on November 8, 2014 at 9:30am — 6 Comments
Dearest Community, I´m having a problem with the equality component.
or this one:
I´m trying to follow the tutorial on think parametric.com and I get stuck at the point…
ContinueAdded by Florian von Wey-Lübeck on November 4, 2014 at 3:30am — 6 Comments
Added by Daniel Piker on November 4, 2014 at 1:18am — 46 Comments
Hi,
A while ago Daniel Parker kindly shared a component named Rheotomic surfaces, I'm wondering if anyone can help me to work with it.
I'm trying to get to the circle packing pattern for the base grid for CA based agents. The problem is since the lines start from a square shape center they create redundant intersections. Is there a way to have circles in the center like Phyllotaxis, and have clean intersection, where all related lines meet…
ContinueAdded by Hyungsoo Kim on November 1, 2014 at 7:09am — No Comments
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