Grasshopper

algorithmic modeling for Rhino

michelle
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  • montreal
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At 12:50pm on February 19, 2010, michelle said…
the set of points are generated by rhino tho. So no need to figure out the math of the distance and angle between the points.
At 12:47pm on February 19, 2010, michelle said…
yes, Matt. It sounds great. I do have skype "a6michelle2000". But for tomorrow, I have an appointment at 1pm so its like 7pm ur time. I think i can be back around 9pm ur time. Dont know if its ok for you or just another day.
The shell is not important for the facade, its just very heavy. (But its so great for the inner structure, Thank you!!!)

Which city in Germany r u? Where r u from tho? I'd love to visit you, your firm and your projects!

Well, sorted out. not really, cuz its statics. Cant really animate:(

Thanks so much, Matt:)
At 11:57am on February 19, 2010, Matt Gaydon said…
Hi Michelle

Those renders are amazing really like what you have done with the module.

Now we have got this wall to wall thing sorted i will be able to help a bit faster i had a look at your defintions today quickly.... Thats a lot of code!!!

I'm off out tonight (in about 10 mins) but can work though converting your manaul system into GH tommorrow as all that i require is a little bit of working out of the grid spacing and you can have a simply(ish) version in GH. with or with out Shelling system i will be free in the early evening so from about your lunch time onwards. Do you have Skype as then can work cross contentinents easier.

If your comming to Europe in the summer do come and say hello as just secured second internship out here till end of August. (maybe able to show you some of the projects too ???)

Good to know you got it sorted some how.

Matt
At 8:07am on February 19, 2010, Matt Gaydon said…
P.s Click on my image and leave comment on my wall in reply and i will then get an email. matt
At 8:05am on February 19, 2010, Matt Gaydon said…
Hi michelle

Just looking at some thing on my page and realised that never heard any more from you so though i would look on you page and see if you had finished it without me, only to find a reply on your page back to me which i never got as its on your own wall so does not tell me about it.

Sorry the final code i left you with would not work as you wanted it too and i reaslised this a few days later when i had another chance to look at it, i have since re-written the code fixing all but a spacing/ rotation bug as not sorted out all the maths for that yet which works of a grid of points fine. and can change the scale of the core on each on slightly differently.... But i realised if i keep giving you super optimismed code that would be hard to convert into your own work you maybe lose marks. So i stoped posting developments till i got a reply. Sorry if this caused you chaos when i just left you the complex code and no more help.

Have you finished the project now or would you still like help?

Yes i am living and working our here for a year as an architectural intern.

Matt
At 11:39am on February 6, 2010, michelle said…
Good evening Matt,
I was trying to but did in a dumb way. very repetitive. It can do the work but if i want to put it in a 100 pt grid, i cant do it this way.

I trying to modify using two dif ways but i think i miss something. like split or tree i dont know.

Take a look of the file?
the points are in done in rhino for the sake time (that its easy to convert to grasshopper). But i dont know how to do the replica of the octahedrons in grasshopper and each of them to transform according to the external forces. (like the one that i disabled)..

r u like in, Germany?2 sets.3dm2 sets.ghx
At 11:07am on February 6, 2010, Matt Gaydon said…
Afternoon Michelle

Though i should write here as thread has gone so offtopic from original question asked as your project has developed.

Have you had any luck with doing any of the following using any of your codes or mine and if not would you like any help as i am free now.

Have you been able to either

*populate a surface with the original module (Single finished lofted or shelled module is orientated from origin to plane of surface)

* Write/convert code to make a module at a set points on the surface (Each module is inderpendnt so Scaling can be different for each one even though its own written in a scingle line of code not one for each module.

* Create and Bake a series of internal scale changing modules that are each rotated though x,y,z axis then populate these on surface depending the vaule at that point on the surface

Matt

P.s i worked out how to do a TRIM in place of the loft so it is much more like your orginal definition but its very processer heavy and slow so would not adive using it.
 
 
 

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