huzaifa thanks a lot...ive really not started using it yet..still confused about my project actually..i mean from where do i start?ive been collecting information and stuff but abi tak yahi ho raha hai...
Sorry man, I don't have time to dig through that whole thing. Good luck with your model though. If the photo of that model is what you are after you could always just model it manually. Use the contour command to get intersection lines in each direction, offset, close curves, find intersections, draw notches, etc...
Would be quicker than waiting for a response I would bet.
First, Qhull needs the 8 corner points of a box bounding the points you want to voronoize (or it would have to calculate infinite objects, just like in 2D), just keep the components calculating these in Dimitrie's example definition.
The definition is a little disorganized. What in particular are you looking for? If you're trying to find a way to go back and forth with Ecotect, the sample GECO definitions are much more legible.
At 11:53am on October 19, 2011, hassan.orion said…
Ned karachi. final year yar. m in deep shit... ... making a school ... what u doing? u must be with khizr ishtiaq
At 11:39am on October 19, 2011, hassan.orion said…
salam,..
good to see people form our country taking interest. which uni and year are u in?
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huzaifa thanks a lot...ive really not started using it yet..still confused about my project actually..i mean from where do i start?ive been collecting information and stuff but abi tak yahi ho raha hai...
salam, upload your thesis man
Sorry man, I don't have time to dig through that whole thing. Good luck with your model though. If the photo of that model is what you are after you could always just model it manually. Use the contour command to get intersection lines in each direction, offset, close curves, find intersections, draw notches, etc...
Would be quicker than waiting for a response I would bet.
Sure, give me your email and ill send it, do you need the arduino/processing code too?
I dont quite understand your question, you will have to give some drawings of what you intend to do.
There is an infinity of tesselations with given surfaces, and they are not necessarily Voronoi.
You can take a look at: http://ledatomica.wordpress.com/2010/04/11/organic-mesh-modelling-in-grasshopper/
Hello, about your question using Qhull:
First, Qhull needs the 8 corner points of a box bounding the points you want to voronoize (or it would have to calculate infinite objects, just like in 2D), just keep the components calculating these in Dimitrie's example definition.
If you want to intersect the voronoi with some brep, remove the first 8 surfaces, by example with a shift component, just like in http://www.grasshopper3d.com/xn/detail/2985220:Comment:406233
Tell me how it works.
Hi Huzefa,
The definition is a little disorganized. What in particular are you looking for? If you're trying to find a way to go back and forth with Ecotect, the sample GECO definitions are much more legible.
Ned karachi. final year yar. m in deep shit... ... making a school ... what u doing? u must be with khizr ishtiaq
salam,..
good to see people form our country taking interest. which uni and year are u in?