algorithmic modeling for Rhino
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Hey, I'm a design student at the University of Arkansas and I was wondering if you would share with me your organic spaceframe definition? It takes the lines and struts, then smooths the connection points to create a surface. I haven't been able to find anything like this, except your example. Thank you!
yeah. I think you looked at the wrong one as I'm more talking about his fiborous tower I rather than II. II is using geomagic to smooth them. However, I prefer the first one as more architectural. I haven't tried the commands in 3ds Max yet. I'll take a look at your definition first. Thanks!
Hi, I watched your video. It is amazing. I've been always want to find a way to convert my bueatiful line work to solid. Could you suggest me how you did it in your definition? I once searched on this forum and the result seems to be using smoothing technique in geomagic to get the shellding effect like I always did. However, I really want to get some sharp edge like Roland did in his fiborous tower: http://www.kokkugia.com/