Grasshopper

algorithmic modeling for Rhino

Daniel González Abalde
  • Male
  • Vigo, España
  • Spain
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Welcome!

Hi! I am designer of this new era, graduate in artistic jewelry and addicted to Grasshopper and programming. I am the developer of Peacock and PhyloMachine plugins and other tools and scripts. I collaborate with other designers of any branch of design/art and also I give online courses of Grasshopper (only in Spanish). I invite you to visit my profiles and if you wish you can contact with me to dga_3@hotmail.com
Have a nice day!

facebook.com/DanielAbaldeDesigner

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Display Heatmap Component

This component displays a grid of values on the canvas.

It receives a list of values and the amount of values in the U direction.

 

This uses the gradients of the [Gradient] component, allows you to change the interpolation (only for the display) and save the image (the number of values in U will be the width in…

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Posted on December 29, 2016 at 5:00am — 2 Comments

Axon Widget

Widget to select and instantiate components from the canvas. It uses an XML database to record the more frequent components and connections between components.

This allows selection using tabbed distribution, frequency of components/connections, frequency of parameters/connections and random components.

To use: alt + right click or dragging a wire + right click. To access the menu right click on inner…

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Posted on March 7, 2016 at 6:00am — 31 Comments

Gumball for Grasshopper

I had to learn how works the gumball for another project, and took the opportunity to implement it in a gh component. A hand tool goes a bit against in a programming environment such as gh, but is useful for troubleshooting the "stiffness" of this environment. This component allows to use the gumball of Rhino in Grasshopper, at least some of its features.

Changes in the current version 0.0.2 | 26/01/2016.

- Fixed some bugs, fixed undo process.

-…

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Posted on January 18, 2016 at 3:30am — 14 Comments

Bezier Span Extensible

This component concatenates bezier curves to easily make a curve from points and vectors. The difference with the Tangent Curve component is that the length of the vectors are taken into account, rather than a single bulge parameter.

I needed this many times, so I've done it as gha, maybe to someone else will be useful.

BezierCurveExt.gha…

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Posted on November 8, 2015 at 11:00am — 2 Comments

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