algorithmic modeling for Rhino
The intersection of the 4d Mandelbrot Julia set with a unit 3-sphere, stereographically projected to flat 3-space. Using HoopSnake for the iteration and Millipede for the isosurfacing.
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Hi Daniel, I m really in need of understanding how you made it .. I m trying to download but the link is not working anymore :( hope you re-upload it again if you don't mind
Hi Daniel,
Would you be able to post the link again if that is possilble ? i would like to try it out.
THanks heaps!
Hi Daniel,
Would you be able to post the link again if that is possilble ? i would like to try it out.
THanks heaps!
I scripted the definition so it builds the mesh in chunks without running out of memory, but still on higher res details won't come close to a native isosurface renderer. Probably could add some more detail before running out of memory by running the reducemesh command after every chunk is generated (unless edges between chunks become noticeable).
Have you seen the "mandelbulb"?
I also used Millipede in this image to generate the mesh but to really capture the detail you need a voxel/isosurface renderer that calculates the surface boundary per pixel.
The only way to display this thing in Rhino is to create a mesh but is really inefficient and you run out of memory very fast.
sweeet:)
Thanks!GW!
OMG! It blows my mind.
wow!!!
dope
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