algorithmic modeling for Rhino
Cubized Cubes - collection of nice Looking 3-Dimensionally Stacked Cubes
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Hi Satolas,
The idea is simple, Tessellation means filing space with patterns until its no gap
in this case, the shape pool is simply a number of varied sized cubes
the priority for random placing is always giving to the bigger cubes
the algorithm make sure that the created cubes included in the environment, and no cubes get intersected.
I didnt try yet, but I guess yes, it can be applied to any surface
I am on the process of writing how I did it, because I made many experiments, each need separate explanation
Thank you
Hello :-)
The concept of this seems very interresting !
If I understood; Your filling the 3D space with cubes, but could you for exemple fill the interior of a mesh (like filling the negative space of a geometry )?
If you want to; I'm very interrested if you could share how you made that in grasshopper.
I went to your website : https://naeimdesigntechnologies.wordpress.com/
Also lot of really nice work there ;-)
Thanks for sharing.
Best regards
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