algorithmic modeling for Rhino
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It has nothing to do with isosurface extraction using Marching Cubes or surface Nets algorithm.
It's just voxel matrix subtraction using a curve and subdivision and laplacian smoothing using weaverbird.
So, a certain amount of volume loss is unavoidable.(BTW; WB also has "wblaplacianHC Smoothing"component)
And as for the shape of mesh face, it looks more closer to "surface Nets" then marching cubes method.
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