algorithmic modeling for Rhino
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Thnx Beatris ;)
I saw your other works. All of them are great!
I made this using meshlab... but in GH maybe u can achieve somethig like this using 3D voronoi, brep/brep, split surface... then wb thiken and a wb blur smooth... this blur smooth give it the effect of filleted edges... hope this help ;)
could you please briefly explain the process? filleted voronoi projected on sphere, thickened and smoothed in WB?
I was trying with Wings 3D but I just couldn't understand that f... program It's so tricky... so surfin' in the web I found MeshLab n combined with Rhino, GH, WB n Vray I could finally achieve this...
Nope... meshlab + gh + weavebird ;)
Nice, man! How did you do this? Wings3D?
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