algorithmic modeling for Rhino
Isosurface extraction using a rectilinear scalar field (here distance from a mesh)
1) Classical marching cubes using iso-surface from Millipede
2) Marching tetrahedrons (Paul Bourke)
3) Naive surface nets/dual countouring without smoothed vertex (Mikola Lysenko)
4) Naive surface nets/dual countouring with smoothed vertex (Mikola Lysenko)
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Albums: Offset
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The bottom left is "Naive surface nets/dual countouring with smoothed vertex"
like
Mikola Lysenko
http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/
and like Jens Pedersen
http://www.grasshopper3d.com/video/naive-nurface-nets
The color are just random colors to show the polygon.
The bottom left bunny is nr 3, right? What are the colours based on Laurent?
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