algorithmic modeling for Rhino
Gilbert type tesselation with variable angles of cracks. Initiation of crack is dependant of an heightmap
http://sharpfang.deviantart.com/art/Arabeska-heightmap-16880619
See also this
http://www.grasshopper3d.com/photo/horse-mesh-recursive?context=user
https://www.grasshopper3d.com/forum/topics/gilbert-tesselation-2
Tags:
Albums: Tesselation
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Thanks Laurent
It worked great
You must have more points where on the horse than on others places, so you can populate the rectangle and then suppress points depending on the heighmap. I will post on discourse.
Thanks Adam
There is question on this forum that forces to look on other directions to discover new things, to explore, to go further ...
always awesome,love your works
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