algorithmic modeling for Rhino
Trying to reproduce Cranal noise from Cinema4d with simplex and Perlin noises
Original 'fertility' model courtesy of the AIM@SHAPE Shape Repository
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Albums: Noises
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do you mind sharing the script of the simple Gyroid Isosurface?
If you want to use Isosurface I can post my script
Kim,
it could be possible but at the moment I just know the components Simplex Noise and Perlin Noise from 4D noise on food4rhino
http://www.food4rhino.com/project/4dnoise?etx
these components need coordinate Point(x,y, z), time and a scale. They output values between -1 and 1. So you can use this function. It is what I do.
For the scale, I put say it is the number of "variations" you want divided by the characteristic size (height, length...) of your object.
I also reproduce Dents texture from Cinema4d, instead of multiplying 2 noises you add to sum them. Cranal on Left, Dents on Right
Yikes! I can't edit my last post :(
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