algorithmic modeling for Rhino
Simple (non-physical) Mesh Based Shrink Wrap for Arbitrary BReps
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Albums: Shrink Wrapper
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Hi, is the definition available?
I have a question about those wrinkles on the stretched part, are they made later on in another software or they appear through the definition?
I am interested in seeing the definition as well as I have been working on a somewhat similar problem. This is very nice!
How did you manage to change shrink wrap geometry into a smoothe one?
As I got a lot of triangulations, that does not look nice...
Thank you:)
Wow it's amazing! I've been trying to do this shrink wrap for couple of days. Is the shrink is working only with weavebird? It will be great if you could post the definition. the pic is very hard to understand and it will really help me.... Thanks a lot!
I'm not sure if the details of the wrap will remain consistent between different frames. I might give it a try though. :)
Thanks Sahand. Are you planning on animating it? I bet it would be very nice
Jesus, it uses Wb's Laplacian smoothing, mesh offset and Catmull-Clark Subdiv. Rendering are done in 3ds+Vray.
Mmm...I see now :D
I didn't think you made it with GH before I saw the definition, but what plugin did you use? I don't recognize the component icons.
And where is it rendered? Is super realistic!
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