Grasshopper

algorithmic modeling for Rhino

A visualization of named colour density in RGB space. Colours processed and culled using Grasshopper VB scripting, iso-surface created using Metaball component and the Rhino MeshFromPoints command. This image was created as part of a blog post, but I ended up not using it (http://ieatbugsforbreakfast.wordpress.com/2011/03/19/colours-everywhere/). Image rendered with Brazil for Rhino.

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Comment by David Rutten on March 24, 2011 at 2:21pm
Vicente, ah, that. No indeed. I made a single material that could be assigned to all objects and it would automatically render them correctly where ever they are. It's also not limited to mesh density this way.
Comment by Vicente Soler on March 21, 2011 at 12:53pm

Ah, so you didn't use it. I was refering to this shader:

http://brazil.mcneel.com/forums/p/1313/3914.aspx

You created a material in Brazil using the gradient shader in WCS. The alternative i was thinking about is to bake the colors into the mesh vertices inside Grasshopper and then render them with that shader.

Comment by David Rutten on March 21, 2011 at 9:20am
Arthur, you kidding me?! It took me half an hour of manual mesh repair to get the metaballs tight and the rendering took 4 hours (yes, 4).
Comment by David Rutten on March 21, 2011 at 9:19am
Mårten, I saw it too. It goes away though if you change the camera angle :)
Comment by David Rutten on March 21, 2011 at 9:19am
Vicente, yes. I used three World Space gradients (black-red, black-green, black-blue) and superimposed them in a single material. It was actually quite tricky, but it turned out to be possible.
Comment by Arthur Mamou-Mani on March 21, 2011 at 4:09am
An animation would be amazing!
Comment by Mårten Nettelbladt on March 21, 2011 at 1:21am
Does someone else see the cat in the bottom left corner?
Comment by Vicente Soler on March 20, 2011 at 9:50pm
Did you use the Brazil shader for rendering mesh vertex colors?
Comment by Mateusz Zwierzycki on March 20, 2011 at 6:34pm
Wondering how it would look if converted to HSL colour space...
Comment by Ángel Linares on March 20, 2011 at 2:31pm
Nice stuff :D

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