algorithmic modeling for Rhino
Shout out to Matous Stieber. Rendered to a 2000x2000 bitmap at 1024 samples per pixel in about 2 minutes using the Grasshopper 2.0 raycaster+shader classes. Not bad for totally unoptimised code...
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Very nice!!!!
I can see some interesting fractal zooms on the horizon.
And I'm very much looking forward to the raycaster classes.
Quickman may be fast, but it's not anti-aliasing anything as far as I can tell.
Here's a link for what I think is the fastest Mandlebrot generator currently available:
Oh, forgot to mention, the background shader is the mandelbrot, there is one rectangle object in the scene using a 10x10 pixelate shader. It covers the bottom half of the image.
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