algorithmic modeling for Rhino
I created a robot generator for quick random generation. I mostly used substrate and manipulated from there. This is for a video game.
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Albums: Random 3d sketching
Location: Los Angeles
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Creating a robot generator sounds like an exciting project, especially for a video game! It's impressive how tools like substrate can be manipulated to achieve such creative outcomes. Speaking of exciting projects, if you're looking for some fun outside of development, you might want to explore live casino games here élő kaszinó online. They offer a dynamic and immersive experience that can be quite engaging. Enjoy your gaming and creative endeavors!
That's actually cool! I'm pretty sure that such robots already exist and help people with inspection or something like that. After discovering these robots https://deusrobotics.com/moving-robots/, I wouldn't be surprised. Robotic automation is growing quite fast, and many businesses already implement various solutions to boost their workflow.
Why don't you just give it a shot if you've been willing to develop a game? For instance, I can tell you I've already done a couple of my modest ideas based on metaverse with the help of great game developers. If you are interested, you can read more info about it on the web, you should implement your ideas into reality.
That's pretty cool! Did you manage to develop a video game in the end? I've been thinking about it for a while, but it seems way too complicated
Sorry for the late late response. Substrate was used mainly for the bulky blocks and cylinders of the head. The legs are drawn according to points in space.
Only the boxy head area and thighs use substrate. Substrate lines were turned into individual cells, extruded and capped. Groups of these solid substrate cells are rotated and stretch randomly. This randomness was used to find an interesting silhouette.
Very cool. How do you go from Substrate to this?
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