algorithmic modeling for Rhino
bone structure
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Albums: Dominicus
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Archieboy,
you have got some really nice pictures there!
I also used swarming/flocking in maya and processing..it would be nice if its possible in grasshopper.
try processing with toxiclibs. Let the swarm fly! I've done some work and then develop further while I was following Roland Snooks for graduate study.
You can use several techniques to get this result. 1. use slices with holes, like a CT-scan slice but keep it simple. Then use a marching cubes algorithm to connect the holes or surroundig area. You can use matlab/mathematica/toxiclips. 2. generate random points in a polysurface [box], use the voronoi algorithm, but scale down all the polyhedra from the areacentroid. I used a script for the last step; to find all the surfaces which are anti-parallel and have the same surface area (if more possibilities, choose the one whith the shortest distance). Use a surfaceborder for generating a curve around the surface and loft the curves together (with a taper in the middle), delete the selected surfaces. Join all the surfaces together, convert it to a mesh and use a subdivision algorithm (weaverbird), you can also use the plugins of Jon to get a tensile structure or minimal surface.
I also tried to make it in processing and thats possible with some libraries!
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