algorithmic modeling for Rhino
3d version of random gradient
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How can apply this to a surface grid(isotrim) made up of UV coordinates?
Very nice experiment! It's similar than my brickstorm "project" but You solve this problem easier:) Congrat!
Check it
http://www.grasshopper3d.com/photo/brickstormfinal02-1/next?context...
Thank You Patrick,
definition is based on 'random reduce' and its a 3d version of 2d gradient. Both definition are attached. After opening it'll tak ages to calculate it since is not based on mesh box. Enjoy !
https://www.box.net/shared/oltcqdbtvj
Cool! How did you do that? WOuld you share the definition?
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