algorithmic modeling for Rhino
Using the Processing language and researching nature's patterns in the golden ratio, I have managed to create some similarities of natural form. I had to also have a strong understanding of trigonometry and the sin and cos waves to produce this visual.
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I've also done some experimenting and written some Processing scripts. The question I still can't seem to get an answer to at this Forum, is how can this 2D vector information be absorbed into GH and then create 3D geometry ?
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