algorithmic modeling for Rhino
A sketch for an installation in a shopping area for kids.
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Thanks,
sure, the workflow is built on a Kangaroo simulation, which takes a lofted surface created manually, turned into a quad Mesh Surface, subdivided with wbLoop.
A bunch of forces are applied to make the incircles of the triangles tangent to each other.
But most importantly, each edge in the mesh is given its own length with the PerlinNoise function, which creates this nice circle size differentiation.
looks cool!
do you used weaverbird for paneling? could you please describe your workflow?
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