algorithmic modeling for Rhino
Just testing out my brick laying system. It's getting more and more complicated as each new feature is added. Here i am using a bitmap to control brick rotation. The same bitmap is used to move bricks closer to eachother when they are rotated so they don't float in mid air at larger angles.
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I've been asked many times to share my definitions. The good news is, yes! i've decided to do that. The bad news, i no longer have access to most of my GH files. I dare not even look at the version numbers, as i doubt that anyone would be able to open my old definitions :)
The meh news are, I am working on retrieving the definitions, and/or reworking them. The idea was to create tutorials for each one. When that happens, they will be posted on my website, so feel free to drop by from time to time:
http://dusanbosnjak.com/
test
would you be willing to share your definition?
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