algorithmic modeling for Rhino
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Very nice, always posting things I'm surprised to see be made with GH. Keep it up!
Anirudh, I first made a field of curves with the field components. Then I tween curve between those curves. Then I cull every other curve. The curves remaining I then use attractors to deform them in the z direction. Then I take the deformed curves + the curves I didn't move and extract the control points. I plug those points into the delaunay mesh component and smooth with weaver bird.
Hi Michael, can you share how you got to this effect in your definition? I am working on fabricating a table and i was looking for a similar type of surfacing effect for the pocket on top and to pour some resin for the countertop. I really like fluidity of this.
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