algorithmic modeling for Rhino
(top view) Grasshopper was used with Maya to create final details on this aircraft. To get the surfaces into Rhino I had to convert polygons to sub-d, then sub-d to NURBS. The process is tedious but hopefully thru more research and help I can save time.
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It looks cool, have you thought about your project? Now there are a lot of cool and high-quality computer games, but it seems to me that there are not so many interesting options among mobile ones. I have a lot of interesting ideas, I even found the ilogos studio https://ilogos.biz/mobile-game-development-company/ which has really experienced developers. Maybe you can work with them too?
Great idea :) It looks like there is a Maya T-spline plug-in I'll check it out. THANKS!
You could convert meshes to T-splines, T-splines to NURBS and vice versa.
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