algorithmic modeling for Rhino
WIP: implementation of Paul Bourke's marching cube isosurface meshing on metaballs...then some force-based smoothing and finally valence optimization using Plankton's edge flipping
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Nice!
Great work David! One or twice did I browsed over your mesh optimization page, but I never read into it. Looks pretty cool, but there are only so many things one can do in a day :(
Santa (aka Mr. Piker)
lol, I agree
Yes...I translated into vb.net the marching cubes script I used here from Paul Bourke's c++ script...I'm playing with it for a few reasons, mostly because I recently was working on a project where we were using metaball-like scalar fields to design an accretive, active-bending structure, and so I used it as an excuse to look into better visualizing the design surface with the marching tetrahedron and marching cube algorithms (if you haven't seen it, you can play with the marching tetrahedron version: http://www.grasshopper3d.com/profiles/blogs/metaball-meshing)...but really it's probably because I always wanted to see how they work. And I've been really interested in valence optimization for a while (http://www.grasshopper3d.com/profiles/blogs/mesh-optimization), and am REALLY interested in deploying the half-edge mesh structure that Daniel Piker and Will Pearson have been developing through Plankton...there's lots left to do!
Yups, isn't an MRI scanner only valid for things that have water in them? :S
Here is some context if I'm not mistaken.
There are many applications for this type of technique, two very common ones are:
Cool! so you have a domestic MRI scanner to scan your architectural models ;) Seriously what are you going to use the algorithm for?
Very nice!
I plan to eventually...still lots to work out. Right now it uses just edge flipping to manage the topology, but I'd like to implement vertex splitting and edge collapsing as well.
Hi David,
are you going to share this Gh def ? ... I'm really curious about your work on valence opt and how you use Plankton to remesh the geometry. Thx
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