algorithmic modeling for Rhino
Grasshopper was used with Maya to create final details on this aircraft. To get the surfaces into Rhino I had to convert polygons to sub-d, then sub-d to NURBS. The process is tedious but hopefully thru more research and help I can save time.
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Hi Lee,
Thank you for the link! You have some wonderful work there!!
Looks like you are the next Halo series designer.
Hey djordje! Here is a link to the rendered image:
https://www.artstation.com/artwork/dQ0N1
The Grasshopper NURBS geo was dense and messy. So I brought it into ZBrush to clean it up and smooth the edges of the grasshopper mesh output. My goal is to bring parametric forms to the Sci-fi game and film world. The above image is an experiment of this cross-pollination, which still needs a lot of work in terms of functionality.
Looks amazing!!
Is it possible to post a screenshot of the surfaces in some other color? It would be nice if the surfaces would be white/gray, and their isocurves could be seen.
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