algorithmic modeling for Rhino
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Perhaps such nuances as invested effort and quality can be discussed by experts, but the opinion of the average person, if it is a product for him, should be of paramount importance for the developer. It's the same with graphics and 2D and 3D animation in video games. What matters is the end result the players get. To give you an example, check the latest releases from Arrible game development studio. It's a unique quality, no matter how complex the project is. I think that is the most important thing in game development.
A lot of effort and time must have gone into creating this visualisation (or illustration), but honestly it's not impressive. I'm not an expert, but I'm evaluating from an average person's point of view. Perhaps I'm wrong.
Thanks. Once again, great work!
@djordje
Thank you. Yes the interior was modeled in Rhino too. The pilot however was modeled and textured by a friend in 3ds Max and exported via obj. Chair, pedals, stick and throttle was done via T-Splines. All the rest is plain vanilla Rhino and grasshopper for basic design studies.
@Dorado
Grasshopper was used for shape studies and to bake the initial shape where I worked further with. The file defines the angles, lengths, distances, basically the proportions of underlying splines which are used for lofting the surfaces.
In this project,the grasshopper played what role.Can you paste an another picture?
Very nice Florian.
The interior of the ship was modeled in Rhino too?
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