Grasshopper

algorithmic modeling for Rhino

MeshMachine, cytoskeleton, wb, hoopsnake, marching cubes

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Comment by Marcin Nowak on August 17, 2017 at 5:55am

Yes Daniel, that was my mistake :)

Sorry for that. Now it works perfect!

Cheers!

Comment by Daniel González Abalde on August 11, 2017 at 8:00am

I can not know if there is any problem with that information. I just tried the definition and it works fine. Did you put the Exit toggle to false?

Comment by Marcin Nowak on August 11, 2017 at 7:20am

Hi Daniel,

When i run your definition it doesn't work. And i don;t know why.

I wanted to play a litlle bit with this :)

Comment by Gustavo SANDALO JACOMINI on August 17, 2016 at 3:33am

Hi Daniel,

Thanks for the definition! Have spent some enjoyable time playing with it (far more fun with the camera script turned on btw).

I find the result of the marching cubes isomesh is often very bumpy. Have you ever found a nice way of smoothing it out?

Comment by Daniel González Abalde on August 3, 2016 at 9:21am

The blue mesh is made with cytoskeleton+weaverbird, and to flow over a mesh I just redo the definition, this time with anemone.

https://www.dropbox.com/s/c3zwzvsjvascszm/FlowOnMesh2016.gh?dl=0

Comment by Gustavo SANDALO JACOMINI on August 3, 2016 at 8:11am

Hi Daniel,

Congrats on the great work!

Any thoughts on how to get a smooth, T-spline-like look out of this network mesh?

(would love to see the .gh definition btw)

Thanks

Comment by Daniel González Abalde on August 12, 2014 at 1:18pm

Thanks for your comment Nick :) The definition is simpler than it seems, a separate point in the mesh and move it in a direction near the tangent of the curve formed by the loop.
Good to play.

Comment by Nick Tyrer on August 12, 2014 at 12:33pm

Very nice combination of methods. It looks very satisfying, so much so i think i will have to copy you once i have some free time!

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