algorithmic modeling for Rhino
MeshMachine, cytoskeleton, wb, hoopsnake, marching cubes
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Yes Daniel, that was my mistake :)
Sorry for that. Now it works perfect!
Cheers!
I can not know if there is any problem with that information. I just tried the definition and it works fine. Did you put the Exit toggle to false?
Hi Daniel,
Thanks for the definition! Have spent some enjoyable time playing with it (far more fun with the camera script turned on btw).
I find the result of the marching cubes isomesh is often very bumpy. Have you ever found a nice way of smoothing it out?
The blue mesh is made with cytoskeleton+weaverbird, and to flow over a mesh I just redo the definition, this time with anemone.
https://www.dropbox.com/s/c3zwzvsjvascszm/FlowOnMesh2016.gh?dl=0
Hi Daniel,
Congrats on the great work!
Any thoughts on how to get a smooth, T-spline-like look out of this network mesh?
(would love to see the .gh definition btw)
Thanks
Thanks for your comment Nick :) The definition is simpler than it seems, a separate point in the mesh and move it in a direction near the tangent of the curve formed by the loop.
Good to play.
Very nice combination of methods. It looks very satisfying, so much so i think i will have to copy you once i have some free time!
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